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Vray Rendering Interior Tutorial


Vray Rendering Interior Tutorial



Vray Rendering Interior Tutorial (April 13, 2009-2060)









vray interior 3d
This Vray Interior Rendering tutorial covers the skills involved in Modeling, Compositing, Texture and Materials, Lighting and Rendering. The Vray Tutorial show how you model using 3ds max 6 and using the Vray Rendering Engine for the final results that were achieved. Certainly you can use other version of 3dsmax and Vray but it¡¯s possible that you will not get the same result as it¡¯s showed. Tutorial is very detailed so beginners should not be worried that they will not manage with this. But it¡¯s usefull to know basic tools and interface in 3dsmax. You can also Download the Vray Scene file


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Unwrella2 for Autodesk Maya released : Unwrapping Plugin



unwrella
Unwrella
, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya. Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to understand workflow to create automatically optimized UV maps, unfold meshes for texture baking and pack UV parts efficiently.


>> Automatically unwraps and packs UV maps for meshes
>> Optimal quality UV layout that avoids texture deformations
>> No visible texture seams due to uniform pixel distribution over the mesh surface
>> Resulting UV maps have optimal quality for texture baking
>> Supports both user placed texture borders and procedurally generated borders

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HDModels CARS Vol 3 : 3D CAR Models from Evermotion



3d car models evermotion
HDModels CARS Vol 3 is a set of 10 highly detailed 3D CARs which is ready for use in various rendering engines such as Maxwell, Vray, Fryrender and Mental Ray. The 3D CAR models are available in various file formats such as .fbx, obj, dxf, 3ds, Mxs @ Euros 360 + shipping.


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The Making of Prince Frog : Maya & Zbrush



frog prince
You can learn how Robert Vari made the Prince Frog with the help of Maya and Zbrush. He has showed his techniques to develop the great model of the prince frog and how he textured the model using maya and zbrush.


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Generate Sky / Clouds with Ozone 4.0 : 3dsmax, Maya etc



cloud sky texture
Now Sky is your Limit to create the wondering realistic clouds for your 3d scenes. Generate endless options of clouds and sky background environments with Ozone 4.0. A single license of Ozone 4.0 can now be used with all compatible applications and renderers installed on your system, without requiring the purchase of any Extra Renderer licenses (unlike what was the case with Ozone 3.0).


>> Ozone 4.0 for Maya works with both MentalRay and Maya software renderers.
>> Ozone 4.0 for Max and XSI works with MentalRay.
>> Ozone 4.0 for LightWave and Cinema4D works with the native renderer.


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mental ray® 3.7+ : Autodesk 3ds Max 2010



mental ray 3.7 for 3ds max 2010


MetaSL™ universal shader language lets visual effects artists create and reuse shaders across all major platforms for multiple projects


SAN FRANCISCO and BERLIN; March 26, 2009-2060: mental images®, a global leader in rendering software and visualization tools for animators, visual effects artists and professionals who create high quality imagery, today announced that mental ray® 3.7+, the photorealistic rendering software that now utilizes MetaSL universal shader language to easily and efficiently create and deploy shaders across platforms, will be integrated into Autodesk 3ds Max 2010 software.


Utilizing the MetaSL universal shader language, mental ray 3.7+ rendering software allows artists to develop shaders that run on all popular software and hardware platforms. In addition, artists do not need to re-architect shaders every time there is an advancement in new generation software, GPU or CPU based rendering systems. MetaSL-based shaders adapt to fit current and future target platforms.


¡°mental ray has long been known as the industry standard in rendering. The native support of MetaSL in mental ray 3.7+ provides for a better workflow for shader creation and look development in tools such as Autodesk 3ds Max 2010¡±, said Rolf Herken, CEO and CTO, mental images. ¡°Autodesk shares our commitment to providing revolutionary design tools for visual effects and design visualization artists and we look forward to further incorporating MetaSL in additional Autodesk products.¡±


mental ray rendering software is known for a number of enhanced features designed to make it the fastest, most customizable and extensible ray tracing engine yet. In addition to the robust, fully parallelized rendering core for high performance, mental ray comes with a built-in scene database and memory management to handle extremely large amounts of data. Artists can create beautiful, physically correct lighting simulations through a complete set of global illumination algorithms and the software offers optimized support of visual effects including motion blur and displacement. Artists also have virtually unlimited customization options through shaders and plug-ins. mental ray supports all common geometry types and it includes unique sampling techniques to achieve the desired quality of images in less time.


¡°The anticipated integration of mental ray 3.7+ and the MetaSL shader system into 3ds Max 2010 software will give us a unique advantage¡±, says Ken Pimentel, director of 3ds Max product management at Autodesk. ¡°For the first time, customers will have a unified hardware/software shading workflow and render-quality viewports. The WYSIWYG viewport experience will enable users to spend more time on iterating creatively and less time waiting for rendering results.¡±


mental ray rendering software has an installed base of more than ten million worldwide and is used for a wide range of industry applications including the creation of state of the art visual effects for video games, movies, feature animations, visualization of automotive, aerospace virtual modeling needs, and architectural design.


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